19#include "BDSCrystal.hh"
20#include "BDSCrystalInfo.hh"
28 G4VSolid* containerSolidIn,
29 G4LogicalVolume* containerLVIn,
31 const G4ThreeVector& placementOffsetIn,
32 G4RotationMatrix* placementRotationIn):
34 bendingRadiusHorizontal(std::numeric_limits<double>::max()),
40 bendingRadiusHorizontal = recipe->BendingRadiusHorizontal();
44BDSCrystal::~BDSCrystal()
Holder for all information required to create a crystal.
Holder for +- extents in 3 dimensions.
A generic geometry component for a bdsim model.