19#ifndef BDSPARALLELWORLDUTILITIES_H
20#define BDSPARALLELWORLDUTILITIES_H
22#include "BDSParallelWorldInfo.hh"
23#include "BDSParallelWorldImportance.hh"
24#include "G4GeometrySampler.hh"
29class G4ParallelWorldPhysics;
30class G4VModularPhysicsList;
31class G4VUserDetectorConstruction;
32class G4VUserParallelWorld;
46 G4bool buildSamplerWorld,
47 G4bool buildPlacementFieldsWorld);
54 G4VModularPhysicsList* physicsList);
57 void AddIStore(
const std::vector<G4VUserParallelWorld*>& worlds);
61 G4VModularPhysicsList* physicsList);
Class that constructs a parallel importance world.
Return either G4Tubs or G4CutTubs depending on flat face.
std::vector< G4ParallelWorldPhysics * > ConstructParallelWorldPhysics(const std::vector< G4VUserParallelWorld * > &worlds)
Construct the parallel physics process for each sampler world.
void RegisterSamplerPhysics(const std::vector< G4ParallelWorldPhysics * > &processes, G4VModularPhysicsList *physicsList)
Register each parallel physics process to the main physics list.
std::vector< BDSParallelWorldInfo > NumberOfExtraWorldsRequired()
void RegisterImportanceBiasing(const std::vector< G4VUserParallelWorld * > &worlds, G4VModularPhysicsList *physicsList)
Create importance geometry sampler and register importance biasing with physics list.
std::vector< G4VUserParallelWorld * > ConstructAndRegisterParallelWorlds(G4VUserDetectorConstruction *massWorld, G4bool buildSamplerWorld, G4bool buildPlacementFieldsWorld)
BDSParallelWorldImportance * GetImportanceSamplingWorld(const std::vector< G4VUserParallelWorld * > &worlds)
Get importance sampling world from list of all parallel worlds.
void AddIStore(const std::vector< G4VUserParallelWorld * > &worlds)
Get store, and prepare importance sampling for importance geometry sampler.