00001 #include "BDSCCDPixelHit.hh" 00002 #include "G4ios.hh" 00003 00004 G4Allocator<BDSCCDPixelHit> BDSCCDPixelHitAllocator; 00005 00006 BDSCCDPixelHit::BDSCCDPixelHit(G4int npixel, 00007 G4double weight) 00008 : _npixel(npixel), _weight(weight) 00009 {;} 00010 00011 BDSCCDPixelHit::~BDSCCDPixelHit() 00012 {;}