19#ifndef BDSCOLLIMATOR_H
20#define BDSCOLLIMATOR_H
22#include "BDSAcceleratorComponent.hh"
46 G4double xApertureIn = 0,
47 G4double yApertureIn = 0,
48 G4double xApertureOutIn = 0,
49 G4double yApertureOutIn = 0,
50 G4Colour* colourIn =
nullptr,
51 G4bool circularOuterIn =
false);
Abstract class that represents a component of an accelerator.
const G4String name
Const protected member variable that may not be changed by derived classes.
const G4String type
Const protected member variable that may not be changed by derived classes.
Base class for collimators with common construction.
G4bool circularOuter
Aperture type of the collimator.
G4double minKineticEnergy
Optional minimum kinetic energy for collimator materials.
virtual G4double XApertureOut() const
Accessor.
G4double xAperture
Aperture at entrance in x dimension.
virtual G4double XApertureIn() const
Accessor.
G4UserLimits * CollimatorUserLimits()
Return either default user limits or custom ones based on optional minimumKineticEnergy.
G4bool tapered
Flag for tapered collimator.
virtual void BuildInnerCollimator()=0
G4double yApertureOut
Aperture at exit in y dimension.
G4VSolid * innerSolid
Geometrical objects:
virtual void CheckParameters()
G4double xApertureOut
Aperture at exit in x dimension.
virtual G4double YApertureIn() const
Accessor.
virtual G4String Material() const
Accessor.
G4Material * vacuumMaterial
Vacuum material.
G4double horizontalWidth
Horizontal width.
G4VSolid * vacuumSolid
Geometrical objects:
G4double yAperture
Aperture at entrance in y dimension.
virtual void BuildContainerLogicalVolume()
BDSCollimator(BDSCollimator &)=delete
Assignment and copy constructor not implemented nor used.
virtual G4double YApertureOut() const
Accessor.
virtual void SetMinimumKineticEnergy(G4double minimimumKineticEnergyIn)
BDSCollimator & operator=(const BDSCollimator &)=delete
Assignment and copy constructor not implemented nor used.
BDSCollimator()=delete
Private default constructor to force the use of the supplied one.
G4Material * collimatorMaterial
Material.
G4VSolid * collimatorSolid
Geometrical objects:
G4Colour * colour
Colour of collimator.