BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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BDSColourFromMaterial.hh
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) Royal Holloway,
3University of London 2001 - 2023.
4
5This file is part of BDSIM.
6
7BDSIM is free software: you can redistribute it and/or modify
8it under the terms of the GNU General Public License as published
9by the Free Software Foundation version 3 of the License.
10
11BDSIM is distributed in the hope that it will be useful, but
12WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
18*/
19#ifndef BDSCOLOURFROMMATERIAL_H
20#define BDSCOLOURFROMMATERIAL_H
21#include "G4String.hh"
22
23#include <map>
24
25class G4Colour;
26class G4Material;
27class G4PhysicsFreeVector;
28
36{
37public:
39
41
43 G4Colour* GetColour(const G4Material* material,
44 const G4String& prefixToStripFromName = "");
45
47 G4Colour* GetColourWithDefault(const G4Material* material,
48 G4Colour* defaultIn) const;
49
50private:
52 static BDSColourFromMaterial* instance;
53
54 std::map<G4String, G4Colour*> defines;
55 G4PhysicsFreeVector* generalDensity;
56};
57
58#endif
Automatic colours from materials.
std::map< G4String, G4Colour * > defines
Specially defined material colours.
static BDSColourFromMaterial * Instance()
Singleton pattern.
G4Colour * GetColour(const G4Material *material, const G4String &prefixToStripFromName="")
Get colour from name.
BDSColourFromMaterial()
Private constructor as singleton.
G4Colour * GetColourWithDefault(const G4Material *material, G4Colour *defaultIn) const
Get colour from name - if not found return the supplied default.