22#include "BDSGeometryComponent.hh"
25#include "G4ThreeVector.hh"
43 G4VSolid* containerSolidIn,
44 G4LogicalVolume* containerLVIn,
46 const G4ThreeVector& placementOffsetIn = G4ThreeVector(0,0,0),
47 G4RotationMatrix* placementRotationIn =
nullptr);
50 G4double bendingRadiusHorizontal;
Holder for all information required to create a crystal.
An object for both a crystal from a factory.
Holder for +- extents in 3 dimensions.
A generic geometry component for a bdsim model.