19#include "BDSFieldEM.hh"
20#include "BDSModulator.hh"
23#include "G4ThreeVector.hh"
24#include "G4Transform3D.hh"
30 transform(G4Transform3D::Identity),
31 transformIsNotIdentity(false),
33 inverseTransform(G4Transform3D::Identity)
38 transform(transformIn),
39 transformIsNotIdentity(transformIn != G4Transform3D::Identity),
41 inverseTransform(transformIn.inverse())
45 const G4double t)
const
48 {
return std::make_pair(G4ThreeVector(), G4ThreeVector());}
51 G4ThreeVector transformedPosition =
transform * (HepGeom::Point3D<G4double>)position;
52 auto field =
GetField(transformedPosition, t);
53 G4ThreeVector transformedBField =
transform * (HepGeom::Vector3D<G4double>)field.first;
54 G4ThreeVector transformedEField =
transform * (HepGeom::Vector3D<G4double>)field.second;
58 transformedBField *= factor;
59 transformedEField *= factor;
61 return std::make_pair(transformedBField, transformedEField);
69 field.first *= factor;
70 field.second *= factor;
77 G4double* field)
const
79 auto fieldValue =
GetFieldTransformed(G4ThreeVector(point[0], point[1], point[2]), point[3]);
80 field[0] = fieldValue.first[0];
81 field[1] = fieldValue.first[1];
82 field[2] = fieldValue.first[2];
83 field[3] = fieldValue.second[0];
84 field[4] = fieldValue.second[1];
85 field[5] = fieldValue.second[2];
G4Transform3D inverseTransform
The complimentary transform used to initially rotate the point of query.
virtual void SetTransform(const G4Transform3D &transformIn)
G4bool transformIsNotIdentity
Cache of whether to use transform at all.
virtual std::pair< G4ThreeVector, G4ThreeVector > GetField(const G4ThreeVector &position, const G4double t=0) const =0
G4Transform3D transform
Transform to apply for the field relative to the local coordinates of the geometry.
BDSModulator * modulator
Optional modulator;.
virtual void GetFieldValue(const G4double point[4], G4double *field) const
virtual std::pair< G4ThreeVector, G4ThreeVector > GetFieldTransformed(const G4ThreeVector &position, const G4double t) const
Get the field value after applying transform for local offset.
G4bool finiteStrength
Flag to cache whether finite nor not.
virtual G4double Factor(const G4ThreeVector &xyz, G4double T) const =0