BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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BDSRandom.hh
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) Royal Holloway,
3University of London 2001 - 2023.
4
5This file is part of BDSIM.
6
7BDSIM is free software: you can redistribute it and/or modify
8it under the terms of the GNU General Public License as published
9by the Free Software Foundation version 3 of the License.
10
11BDSIM is distributed in the hope that it will be useful, but
12WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
18*/
19#ifndef BDSRANDOM_H
20#define BDSRANDOM_H
21
22#include "BDSTypeSafeEnum.hh"
23
24#include "G4String.hh"
25
26#include <sstream>
27
28
33{
34 enum type {hepjames, mixmax};
35};
36
38
39namespace BDSRandom
40{
42 BDSRandomEngineType DetermineRandomEngineType(G4String engineType);
43
45 void CreateRandomNumberGenerator(const G4String& engineName = "hepjames");
46
49 void SetSeed();
50
52 void PrintFullSeedState();
53
55 void WriteSeedState(const G4String& suffix = "");
56
58 G4String GetSeedState();
59
61 void LoadSeedState(const G4String& inSeedFilename);
62
64 void SetSeedState(const G4String& seedState);
65 void SetSeedState(std::stringstream& seedState);
66}
67
68#endif
Improve type-safety of native enum data type in C++.
Type definition for all random engine names.
Definition: BDSRandom.hh:33