Engine to calculate product of compton scattering process.
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#include <BDSComptonEngine.hh>
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static const G4int | ntryMax = 10000000 |
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Engine to calculate product of compton scattering process.
- Author
- Grahame Blair.
Definition at line 33 of file BDSComptonEngine.hh.
◆ BDSComptonEngine() [1/2]
BDSComptonEngine::BDSComptonEngine |
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◆ BDSComptonEngine() [2/2]
BDSComptonEngine::BDSComptonEngine |
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G4LorentzVector |
InGam_FourVec, |
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G4LorentzVector |
InEl_FourVec |
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) |
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◆ ~BDSComptonEngine()
BDSComptonEngine::~BDSComptonEngine |
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◆ GetScatteredElectron()
G4LorentzVector BDSComptonEngine::GetScatteredElectron |
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const |
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inline |
◆ GetScatteredGamma()
G4LorentzVector BDSComptonEngine::GetScatteredGamma |
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const |
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inline |
◆ PerformCompton()
void BDSComptonEngine::PerformCompton |
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◆ SetIncomingElectron4Vec()
void BDSComptonEngine::SetIncomingElectron4Vec |
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G4LorentzVector |
inEl | ) |
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inline |
◆ SetIncomingPhoton4Vec()
void BDSComptonEngine::SetIncomingPhoton4Vec |
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G4LorentzVector |
inGam | ) |
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inline |
◆ itsIncomingEl
G4LorentzVector BDSComptonEngine::itsIncomingEl |
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private |
◆ itsIncomingGam
G4LorentzVector BDSComptonEngine::itsIncomingGam |
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private |
◆ itsScatteredEl
G4LorentzVector BDSComptonEngine::itsScatteredEl |
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private |
◆ itsScatteredGam
G4LorentzVector BDSComptonEngine::itsScatteredGam |
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private |
◆ ntryMax
const G4int BDSComptonEngine::ntryMax = 10000000 |
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staticprivate |
The documentation for this class was generated from the following files: