/scratch0/jsnuveri/BDSIM/BDSIMgit/bdsim/include/BDSAwakeMultilayerScreen.hh

00001 #ifndef __AWAKE_MULTILAYER_SCREEN_H_
00002 #define __AWAKE_MULTILAYER_SCREEN_H_
00003 
00004 #include "BDSMultilayerScreen.hh"
00005 
00006 class BDSAwakeMultilayerScreen : public BDSMultilayerScreen{
00007 public:
00008   BDSAwakeMultilayerScreen(G4String material, G4double thickness, G4double dgrain, G4double windowThickness, G4String windowMaterial);
00009   virtual ~BDSAwakeMultilayerScreen();
00010   void surfaces();
00011   void place(G4RotationMatrix* rot, G4ThreeVector pos, G4LogicalVolume* motherVol);
00012 
00013 private:
00014   typedef BDSMultilayerScreen super;
00015   void layers();
00016   void sampler(G4String name);
00017   void preWindowSampler();
00018   void preScreenSampler();
00019   void postScreenSampler();
00020   void windowLayer();
00021   void backLayer();
00022   void substrateLayer();
00023   void binderLayer();
00024   void backBinderLayer();
00025   void scintillatorLayer();
00026   void backScintillatorLayer();
00027   void frontScintillatorLayer1();
00028   void frontScintillatorLayer2();
00029   void frontLayer();
00030   void reflectiveSurface();
00031   void roughSurface();
00032   G4String _material;
00033   G4double _thickness;
00034   G4double _gapWidth;
00035   G4double _gapSpacing;
00036   G4double _dgrain;
00037   G4double _windowThickness;
00038   G4String _windowMaterial;
00039   G4double _layerThickness;
00040   G4double _binderLayerThickness;
00041   G4double _firstLayerThickness;
00042   G4double _firstBinderLayerThickness;
00043   G4double _nScintLayers;
00044   G4double _fillFactor;
00045  };
00046 
00047 #endif

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