00001 #include "BDSTransform3D.hh" 00002 00003 BDSTransform3D::BDSTransform3D(G4String name, 00004 G4double dxIn, 00005 G4double dyIn, 00006 G4double dzIn, 00007 G4double dPhiIn, 00008 G4double dThetaIn, 00009 G4double dPsiIn): 00010 BDSAcceleratorComponent(name,0,0,"transform3d"), 00011 dx(dxIn), dy(dyIn), dz(dzIn), 00012 dTheta(dThetaIn), dPsi(dPsiIn), dPhi(dPhiIn) 00013 {;} 00014 00015 BDSTransform3D::~BDSTransform3D() 00016 {;}