19#ifndef BDSBEAMPIPEFACTORYRECTELLIPSE_H
20#define BDSBEAMPIPEFACTORYRECTELLIPSE_H
22#include "BDSBeamPipeFactoryBase.hh"
23#include "BDSBeamPipe.hh"
57 G4Material* vacuumMaterialIn =
nullptr,
58 G4double beamPipeThicknessIn = 0,
59 G4Material* beamPipeMaterialIn =
nullptr,
60 const G4String& pointsFileIn =
"",
61 const G4String& pointsUnitIn =
"");
65 const G4ThreeVector& inputFaceNormalIn,
66 const G4ThreeVector& outputFaceNormalIn,
71 G4Material* vacuumMaterialIn =
nullptr,
72 G4double beamPipeThicknessIn = 0,
73 G4Material* beamPipeMaterialIn =
nullptr,
74 const G4String& pointsFileIn =
"",
75 const G4String& pointsUnitIn =
"");
81 G4Material* vacuumMaterialIn,
82 G4Material* beamPipeMaterialIn,
92 G4double beamPipeThicknessIn,
93 const G4ThreeVector& inputfaceIn,
94 const G4ThreeVector& outputfaceIn);
96 void CreateContainerSubtractionSolid(
const G4String& nameIn,
98 G4double& beamPipeThicknessIn,
Abstract base class for beampipe factory classes.
Factory for rectellipse aperture model beampipes.
BDSBeamPipe * CommonFinalConstruction(const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double lengthIn, G4double widthIn, G4double heightIn)
virtual BDSBeamPipe * CreateBeamPipe(const G4String &nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")
create a flat ended beampipe
void CreateGeneralAngledSolids(const G4String &nameIn, G4double lengthIn, G4double aper1In, G4double aper2In, G4double aper3In, G4double aper4In, G4double beamPipeThicknessIn, const G4ThreeVector &inputfaceIn, const G4ThreeVector &outputfaceIn)
A holder class for a piece of beam pipe geometry.