BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
BDSBeamPipeFactoryRectEllipse.hh
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) Royal Holloway,
3University of London 2001 - 2022.
4
5This file is part of BDSIM.
6
7BDSIM is free software: you can redistribute it and/or modify
8it under the terms of the GNU General Public License as published
9by the Free Software Foundation version 3 of the License.
10
11BDSIM is distributed in the hope that it will be useful, but
12WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
18*/
19#ifndef BDSBEAMPIPEFACTORYRECTELLIPSE_H
20#define BDSBEAMPIPEFACTORYRECTELLIPSE_H
21
22#include "BDSBeamPipeFactoryBase.hh"
23#include "BDSBeamPipe.hh"
24
46{
47public:
50
51 virtual BDSBeamPipe* CreateBeamPipe(const G4String& nameIn,
52 G4double lengthIn,
53 G4double aper1 = 0,
54 G4double aper2 = 0,
55 G4double aper3 = 0,
56 G4double aper4 = 0,
57 G4Material* vacuumMaterialIn = nullptr,
58 G4double beamPipeThicknessIn = 0,
59 G4Material* beamPipeMaterialIn = nullptr,
60 const G4String& pointsFileIn = "",
61 const G4String& pointsUnitIn = "");
62
63 virtual BDSBeamPipe* CreateBeamPipe(const G4String& nameIn,
64 G4double lengthIn,
65 const G4ThreeVector& inputFaceNormalIn,
66 const G4ThreeVector& outputFaceNormalIn,
67 G4double aper1 = 0,
68 G4double aper2 = 0,
69 G4double aper3 = 0,
70 G4double aper4 = 0,
71 G4Material* vacuumMaterialIn = nullptr,
72 G4double beamPipeThicknessIn = 0,
73 G4Material* beamPipeMaterialIn = nullptr,
74 const G4String& pointsFileIn = "",
75 const G4String& pointsUnitIn = "");
76
77private:
80 BDSBeamPipe* CommonFinalConstruction(const G4String& nameIn,
81 G4Material* vacuumMaterialIn,
82 G4Material* beamPipeMaterialIn,
83 G4double lengthIn,
84 G4double widthIn,
85 G4double heightIn);
86 void CreateGeneralAngledSolids(const G4String& nameIn,
87 G4double lengthIn,
88 G4double aper1In,
89 G4double aper2In,
90 G4double aper3In,
91 G4double aper4In,
92 G4double beamPipeThicknessIn,
93 const G4ThreeVector& inputfaceIn,
94 const G4ThreeVector& outputfaceIn);
95
96 void CreateContainerSubtractionSolid(const G4String& nameIn,
97 G4double& lengthIn,
98 G4double& beamPipeThicknessIn,
99 G4double& aper1In,
100 G4double& aper2In,
101 G4double& aper3In,
102 G4double& aper4In);
103
104};
105
106#endif
Abstract base class for beampipe factory classes.
Factory for rectellipse aperture model beampipes.
BDSBeamPipe * CommonFinalConstruction(const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double lengthIn, G4double widthIn, G4double heightIn)
virtual BDSBeamPipe * CreateBeamPipe(const G4String &nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")
create a flat ended beampipe
void CreateGeneralAngledSolids(const G4String &nameIn, G4double lengthIn, G4double aper1In, G4double aper2In, G4double aper3In, G4double aper4In, G4double beamPipeThicknessIn, const G4ThreeVector &inputfaceIn, const G4ThreeVector &outputfaceIn)
A holder class for a piece of beam pipe geometry.
Definition: BDSBeamPipe.hh:45