19#include "BDSFieldE.hh"
22#include "G4ThreeVector.hh"
23#include "G4Transform3D.hh"
27 transform(G4Transform3D::Identity),
28 inverseTransform(G4Transform3D::Identity)
33 transform(transformIn),
34 inverseTransform(transformIn.inverse())
38 const G4double t)
const
41 {
return G4ThreeVector();}
42 else if (
transform != G4Transform3D::Identity)
44 G4ThreeVector transformedPosition =
inverseTransform * (HepGeom::Point3D<G4double>)position;
45 G4ThreeVector field =
GetField(transformedPosition, t);
46 G4ThreeVector transformedField =
transform * (HepGeom::Vector3D<G4double>)field;
47 return transformedField;
54 G4double* field)
const
61 field[3] = fieldValue[0];
62 field[4] = fieldValue[1];
63 field[5] = fieldValue[2];
G4Transform3D inverseTransform
The complimentary transform used to initially rotate the point of query.
virtual G4ThreeVector GetField(const G4ThreeVector &position, const G4double t=0) const =0
virtual G4ThreeVector GetFieldTransformed(const G4ThreeVector &position, const G4double t) const
Get the field value after applying transform for local offset.
virtual void GetFieldValue(const G4double point[4], G4double *field) const
G4bool finiteStrength
Flag to cache whether finite nor not.
G4Transform3D transform
Transform to apply for the field relative to the local coordinates of the geometry.
virtual void SetTransform(const G4Transform3D &transformIn)