BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
BDSParticleCoords.hh
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) Royal Holloway,
3University of London 2001 - 2022.
4
5This file is part of BDSIM.
6
7BDSIM is free software: you can redistribute it and/or modify
8it under the terms of the GNU General Public License as published
9by the Free Software Foundation version 3 of the License.
10
11BDSIM is distributed in the hope that it will be useful, but
12WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
18*/
19#ifndef BDSPARTICLECOORDS_H
20#define BDSPARTICLECOORDS_H
21
22#include "G4ThreeVector.hh"
23#include "G4Transform3D.hh"
24#include "G4Types.hh"
25
26#include <ostream>
27
35{
36public:
38 BDSParticleCoords(G4double xIn,
39 G4double yIn,
40 G4double zIn,
41 G4double xpIn,
42 G4double ypIn,
43 G4double zpIn,
44 G4double tIn);
45 BDSParticleCoords(G4ThreeVector pos,
46 G4ThreeVector mom,
47 G4double tIn);
48
49 virtual ~BDSParticleCoords(){;}
50
52 BDSParticleCoords ApplyTransform(const G4Transform3D& transform) const;
53
55 BDSParticleCoords ApplyOffset(const G4ThreeVector& offset) const;
56
58 void AddOffset(const G4ThreeVector& offset);
59
61 friend std::ostream& operator<< (std::ostream& out, BDSParticleCoords const& p);
62
64 virtual void Print(std::ostream& out) const;
65
66 inline G4ThreeVector Position() const {return G4ThreeVector(x,y,z);}
67 inline G4ThreeVector Momentum() const {return G4ThreeVector(xp,yp,zp);}
68
69 G4double x;
70 G4double y;
71 G4double z;
72 G4double xp;
73 G4double yp;
74 G4double zp;
75 G4double T;
76};
77
78#endif
A set of particle coordinates.
virtual void Print(std::ostream &out) const
Actual print out method so it can be called from a derived class.
friend std::ostream & operator<<(std::ostream &out, BDSParticleCoords const &p)
Output stream.
void AddOffset(const G4ThreeVector &offset)
Apply an offset to the spatial coordinates only - assignment.
BDSParticleCoords ApplyTransform(const G4Transform3D &transform) const
Apply a transform to the coordinates and return a copy of them transformed.
BDSParticleCoords ApplyOffset(const G4ThreeVector &offset) const
Apply an offset to the spatial coordinates only and return a copy.