19#ifndef BDSTUNNELFACTORYELLIPTICAL_H
20#define BDSTUNNELFACTORYELLIPTICAL_H
22#include "BDSTunnelFactoryBase.hh"
43 G4double tunnelThickness,
44 G4double tunnelSoilThickness,
45 G4Material* tunnelMaterial,
46 G4Material* tunnelSoilMaterial,
48 G4double tunnelFloorOffset,
56 G4ThreeVector inputFace,
57 G4ThreeVector outputFace,
58 G4double tunnelThickness,
59 G4double tunnelSoilThickness,
60 G4Material* tunnelMaterial,
61 G4Material* tunnelSoilMaterial,
63 G4double tunnelFloorOffset,
72 G4double& tunnelThickness,
73 G4double& tunnelSoilThickness,
74 G4Material*& tunnelMaterial,
75 G4Material*& tunnelSoildMaterial,
76 G4double& tunnelFloorOffset,
Abstract base class for tunnel factory classes.
Factory for elliptical tunnel segments. Builds floor, tunnel and soil.
virtual BDSTunnelSection * CreateTunnelSection(G4String name, G4double length, G4double tunnelThickness, G4double tunnelSoilThickness, G4Material *tunnelMaterial, G4Material *tunnelSoilMaterial, G4bool tunnelFloor, G4double tunnelFloorOffset, G4double tunnel1, G4double tunnel2, G4bool visible)
Create a tunnel section with flat input and output faces.
virtual BDSTunnelSection * CreateTunnelSectionAngled(G4String name, G4double length, G4ThreeVector inputFace, G4ThreeVector outputFace, G4double tunnelThickness, G4double tunnelSoilThickness, G4Material *tunnelMaterial, G4Material *tunnelSoilMaterial, G4bool tunnelFloor, G4double tunnelFloorOffset, G4double tunnel1, G4double tunnel2, G4bool visible)
Create a tunnel section with an angled input and output face.
void TestInputParameters(G4double &length, G4double &tunnelThickness, G4double &tunnelSoilThickness, G4Material *&tunnelMaterial, G4Material *&tunnelSoildMaterial, G4double &tunnelFloorOffset, G4double &tunnel1, G4double &tunnel2)
functions below here are private to this particular factory
Class that represents a section of tunnel.