BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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Factory for circular beam pipes. More...
#include <BDSBeamPipeFactoryCircular.hh>
Public Member Functions | |
virtual BDSBeamPipe * | CreateBeamPipe (const G4String &nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="") |
create a flat ended beampipe | |
virtual BDSBeamPipe * | CreateBeamPipe (const G4String &nameIn, G4double lengthIn, const G4ThreeVector &inputFaceNormalIn, const G4ThreeVector &outputFaceNormalIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="") |
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virtual BDSBeamPipe * | CreateBeamPipe (const G4String &nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")=0 |
create a flat ended beampipe | |
virtual BDSBeamPipe * | CreateBeamPipe (const G4String &nameIn, G4double lengthIn, const G4ThreeVector &inputFaceNormalIn, const G4ThreeVector &outputFaceNormalIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")=0 |
virtual | ~BDSBeamPipeFactoryBase () |
Virtual base destructor. | |
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virtual void | FactoryBaseCleanUp () |
Empty containers for next use - factories are never deleted so can't rely on scope. | |
Private Member Functions | |
BDSBeamPipe * | CommonFinalConstruction (const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double lengthIn, G4double containerRadiusIn) |
void | CreateGeneralAngledSolids (const G4String &nameIn, G4double lengthIn, G4double aper1In, G4double beamPipeThicknessIn, const G4ThreeVector &inputfaceIn, const G4ThreeVector &outputfaceIn, G4double &containerRadius) |
Pass containerRadius by reference to update. | |
Additional Inherited Members | |
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BDSBeamPipeFactoryBase () | |
base constructor | |
void | CleanUpBase () |
virtual void | CleanUp () |
void | CommonConstruction (const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double length) |
finalise beampipe construction | |
BDSBeamPipe * | BuildBeamPipeAndRegisterVolumes (BDSExtent extent, G4double containerRadius, G4bool containerIsCircular=false) |
build beampipe and register logical volumes | |
virtual void | BuildLogicalVolumes (const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn) |
build logical volumes | |
virtual void | SetVisAttributes (G4Material *beamPipeMaterialIn, G4Material *vacuumMaterialIn) |
Set visual attributes. | |
virtual void | SetUserLimits (G4double length) |
Set user limits. | |
virtual void | PlaceComponents (const G4String &nameIn) |
Place volumes. | |
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static void | CheckAngledVolumeCanBeBuilt (G4double length, const G4ThreeVector &inputfaceAngle, const G4ThreeVector &outputfaceAngle, G4double horizontalWidth, const G4String &name) |
check if a beam pipe volume with angled faces can be constructed | |
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G4bool | sensitiveBeamPipe |
Whether the beam pipe will record energy deposition. | |
G4bool | sensitiveVacuum |
Whether the vacuum will record any energy deposition. | |
G4bool | storeApertureImpacts |
Whether to store aperture impacts. | |
G4VSolid * | vacuumSolid |
G4VSolid * | beamPipeSolid |
G4VSolid * | containerSolid |
G4VSolid * | containerSubtractionSolid |
Longer (in length) version of container solid for unambiguous subtraction. | |
G4LogicalVolume * | vacuumLV |
G4LogicalVolume * | beamPipeLV |
G4LogicalVolume * | containerLV |
G4PVPlacement * | vacuumPV |
G4PVPlacement * | beamPipePV |
G4ThreeVector | inputFaceNormal |
For recording the face normals in the finished pipe component. | |
G4ThreeVector | outputFaceNormal |
For recording the face normals in the finished pipe component. | |
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std::set< G4LogicalVolume * > | allLogicalVolumes |
std::set< G4VPhysicalVolume * > | allPhysicalVolumes |
std::set< G4RotationMatrix * > | allRotationMatrices |
std::set< G4UserLimits * > | allUserLimits |
std::set< G4VSolid * > | allSolids |
std::set< G4VisAttributes * > | allVisAttributes |
G4double | lengthSafety |
Cache of global constants variable. | |
G4double | lengthSafetyLarge |
Cache of global constants variable. | |
G4bool | checkOverlaps |
Cache of global constants variable. | |
G4bool | visDebug |
Cache of global constants variable. | |
G4int | nSegmentsPerCircle |
Cache of global constants variable. | |
G4VisAttributes * | containerVisAttr |
Cache of global constants variable. | |
G4UserLimits * | defaultUserLimits |
Cache of global constants variable. | |
Factory for circular beam pipes.
Definition at line 31 of file BDSBeamPipeFactoryCircular.hh.
BDSBeamPipeFactoryCircular::BDSBeamPipeFactoryCircular | ( | ) |
Definition at line 36 of file BDSBeamPipeFactoryCircular.cc.
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inlinevirtual |
Definition at line 35 of file BDSBeamPipeFactoryCircular.hh.
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private |
Abstract common build features to one function use member variables unique to this factory to pass them around.
only the solids are unique, once we have those, the logical volumes and placement in the container are the same. group all this functionality together
Definition at line 110 of file BDSBeamPipeFactoryCircular.cc.
References BDSBeamPipeFactoryBase::BuildBeamPipeAndRegisterVolumes(), BDSBeamPipeFactoryBase::CommonConstruction(), and BDSBeamPipeFactoryBase::containerSubtractionSolid.
Referenced by CreateBeamPipe().
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virtual |
Create a beam pipe with angled faces as described by unit normal vectors. The input face normal vector must have a negative z component and the output face a positive z component.
Implements BDSBeamPipeFactoryBase.
Definition at line 81 of file BDSBeamPipeFactoryCircular.cc.
References CommonFinalConstruction(), CreateGeneralAngledSolids(), BDSBeamPipeFactoryBase::inputFaceNormal, and BDSBeamPipeFactoryBase::outputFaceNormal.
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virtual |
create a flat ended beampipe
Implements BDSBeamPipeFactoryBase.
Definition at line 39 of file BDSBeamPipeFactoryCircular.cc.
References CommonFinalConstruction(), BDSFactoryBase::lengthSafety, and BDSFactoryBase::lengthSafetyLarge.
Referenced by BDSBeamPipeFactoryElliptical::CreateBeamPipe().
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private |
Pass containerRadius by reference to update.
the angled ones have degeneracy in the geant4 solids they used so we can avoid code duplication by grouping common construction tasks
Definition at line 137 of file BDSBeamPipeFactoryCircular.cc.
References BDS::CalculateSafeAngledVolumeLength(), BDSBeamPipeFactoryBase::CheckAngledVolumeCanBeBuilt(), BDSFactoryBase::lengthSafety, and BDSFactoryBase::lengthSafetyLarge.
Referenced by CreateBeamPipe().