BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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Factory for racetrack aperture model beampipes. More...
#include <BDSBeamPipeFactoryRaceTrack.hh>
Private Member Functions | |
virtual void | GeneratePoints (G4double aper1, G4double aper2, G4double aper3, G4double aper4, G4double beamPipeThickness, G4int pointsPerTwoPi=40) |
virtual G4double | CalculateIntersectionRadius (G4double aper1, G4double aper2, G4double aper3, G4double aper4, G4double beamPipeThickness) |
Calculate the radius of the solid used for intersection for angled faces. | |
void | GenerateRaceTrack (std::vector< G4TwoVector > &vec, G4double x, G4double y, G4double r, G4int pointsPerTowPi) |
Additional Inherited Members | |
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virtual BDSBeamPipe * | CreateBeamPipe (const G4String &nameIn, G4double lengthIn, G4double aper1In, G4double aper2In, G4double aper3In, G4double aper4In, G4Material *vacuumMaterialIn, G4double beamPipeThicknessIn, G4Material *beamPipeMaterialIn, const G4String &pointsFileIn="", const G4String &pointsUnitIn="") |
Required overloaded method from BDSBeamPipeFactoryBase to build straight piece of beam pipe. | |
virtual BDSBeamPipe * | CreateBeamPipe (const G4String &nameIn, G4double lengthIn, const G4ThreeVector &inputFaceNormalIn, const G4ThreeVector &outputFaceNormalIn, G4double aper1In, G4double aper2In, G4double aper3In, G4double aper4In, G4Material *vacuumMaterialIn, G4double beamPipeThicknessIn, G4Material *beamPipeMaterialIn, const G4String &pointsFileIn="", const G4String &pointsUnitIn="") |
Required overloaded method from BDSBeamPipeFactoryBase to build angled piece of beam pipe. | |
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virtual BDSBeamPipe * | CreateBeamPipe (const G4String &nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")=0 |
create a flat ended beampipe | |
virtual BDSBeamPipe * | CreateBeamPipe (const G4String &nameIn, G4double lengthIn, const G4ThreeVector &inputFaceNormalIn, const G4ThreeVector &outputFaceNormalIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")=0 |
virtual | ~BDSBeamPipeFactoryBase () |
Virtual base destructor. | |
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virtual void | FactoryBaseCleanUp () |
Empty containers for next use - factories are never deleted so can't rely on scope. | |
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virtual void | GeneratePoints (G4double aper1, G4double aper2, G4double aper3, G4double aper4, G4double beamPipeThickness, G4int pointsPerTwoPi=40)=0 |
virtual G4double | CalculateIntersectionRadius (G4double aper1, G4double aper2, G4double aper3, G4double aper4, G4double beamPipeThickness)=0 |
virtual void | CleanUp () |
Clear member vectors and run base class clean up to clear pointers between runs. | |
void | AppendPoint (std::vector< G4TwoVector > &vec, G4double x, G4double y) |
void | AppendAngle (std::vector< G4TwoVector > &vec, G4double startAngle, G4double finishAngle, G4double radius, G4int nPoints=10, G4double xOffset=0, G4double yOffset=0) |
void | AppendAngleEllipse (std::vector< G4TwoVector > &vec, G4double startAngle, G4double finishAngle, G4double radiusA, G4double radiusB, G4int nPoints=10, G4double xOffset=0, G4double yOffset=0) |
Generate 2-vector points (and append them) about an ellipse. | |
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BDSBeamPipeFactoryBase () | |
base constructor | |
void | CleanUpBase () |
virtual void | CleanUp () |
void | CommonConstruction (const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double length) |
finalise beampipe construction | |
BDSBeamPipe * | BuildBeamPipeAndRegisterVolumes (BDSExtent extent, G4double containerRadius, G4bool containerIsCircular=false) |
build beampipe and register logical volumes | |
virtual void | BuildLogicalVolumes (const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn) |
build logical volumes | |
virtual void | SetVisAttributes (G4Material *beamPipeMaterialIn, G4Material *vacuumMaterialIn) |
Set visual attributes. | |
virtual void | SetUserLimits (G4double length) |
Set user limits. | |
virtual void | PlaceComponents (const G4String &nameIn) |
Place volumes. | |
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static void | CheckAngledVolumeCanBeBuilt (G4double length, const G4ThreeVector &inputfaceAngle, const G4ThreeVector &outputfaceAngle, G4double horizontalWidth, const G4String &name) |
check if a beam pipe volume with angled faces can be constructed | |
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std::vector< G4TwoVector > | vacuumEdge |
Vector of x,y coordinates for vacuum extruded solid edge. | |
std::vector< G4TwoVector > | beamPipeInnerEdge |
Vector of x,y coordinates for beam pipe inner edge. | |
std::vector< G4TwoVector > | beamPipeOuterEdge |
Vector of x,y coordinates for beam pipe outer edge. | |
std::vector< G4TwoVector > | containerEdge |
Vector of x,y coordinates for the container volume. | |
std::vector< G4TwoVector > | containerSubtractionEdge |
Vector of x,y coordinates for the container subtraction volume. | |
G4double | extentX |
Extents prepared by GeneratePoints function as only it knows the extents. | |
G4double | extentY |
Extents prepared by GeneratePoints function as only it knows the extents. | |
G4String | pointsFile |
Temporary copy of input variables. | |
G4String | pointsUnit |
Temporary copy of input variables. | |
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G4bool | sensitiveBeamPipe |
Whether the beam pipe will record energy deposition. | |
G4bool | sensitiveVacuum |
Whether the vacuum will record any energy deposition. | |
G4bool | storeApertureImpacts |
Whether to store aperture impacts. | |
G4VSolid * | vacuumSolid |
G4VSolid * | beamPipeSolid |
G4VSolid * | containerSolid |
G4VSolid * | containerSubtractionSolid |
Longer (in length) version of container solid for unambiguous subtraction. | |
G4LogicalVolume * | vacuumLV |
G4LogicalVolume * | beamPipeLV |
G4LogicalVolume * | containerLV |
G4PVPlacement * | vacuumPV |
G4PVPlacement * | beamPipePV |
G4ThreeVector | inputFaceNormal |
For recording the face normals in the finished pipe component. | |
G4ThreeVector | outputFaceNormal |
For recording the face normals in the finished pipe component. | |
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std::set< G4LogicalVolume * > | allLogicalVolumes |
std::set< G4VPhysicalVolume * > | allPhysicalVolumes |
std::set< G4RotationMatrix * > | allRotationMatrices |
std::set< G4UserLimits * > | allUserLimits |
std::set< G4VSolid * > | allSolids |
std::set< G4VisAttributes * > | allVisAttributes |
G4double | lengthSafety |
Cache of global constants variable. | |
G4double | lengthSafetyLarge |
Cache of global constants variable. | |
G4bool | checkOverlaps |
Cache of global constants variable. | |
G4bool | visDebug |
Cache of global constants variable. | |
G4int | nSegmentsPerCircle |
Cache of global constants variable. | |
G4VisAttributes * | containerVisAttr |
Cache of global constants variable. | |
G4UserLimits * | defaultUserLimits |
Cache of global constants variable. | |
Factory for racetrack aperture model beampipes.
This is a rectangular aperture with curved edges. In the positive quadrante (+ve x & y) the user specifies (x,y) as well as radius r that forms a quarter circle from this point. This is reflected to the other quadrants. To achieve this using Geant4 solids, a vector of points is built up transversely in clockwise order to form a solid G4Polyhedra. To create the beam pipe, two are created and subtracted. The number of points in the curved sections can also be chosen but increasing the detail will also reduce the efficiency of course.
aper1,2 and 3 are used to represent x,y and r respectively. aper4 is ignored.
Definition at line 42 of file BDSBeamPipeFactoryRaceTrack.hh.
BDSBeamPipeFactoryRaceTrack::BDSBeamPipeFactoryRaceTrack | ( | ) |
Definition at line 28 of file BDSBeamPipeFactoryRaceTrack.cc.
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inlinevirtual |
Definition at line 46 of file BDSBeamPipeFactoryRaceTrack.hh.
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privatevirtual |
Calculate the radius of the solid used for intersection for angled faces.
Implements BDSBeamPipeFactoryPoints.
Definition at line 78 of file BDSBeamPipeFactoryRaceTrack.cc.
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privatevirtual |
Generate quarters of a circle to represent the edges joined by straight lines. Overloaded (required) from BDSBeamPipeFactoryPoints
Implements BDSBeamPipeFactoryPoints.
Definition at line 49 of file BDSBeamPipeFactoryRaceTrack.cc.
References BDSBeamPipeFactoryPoints::beamPipeInnerEdge, BDSBeamPipeFactoryPoints::beamPipeOuterEdge, BDSBeamPipeFactoryPoints::containerEdge, BDSBeamPipeFactoryPoints::containerSubtractionEdge, BDSBeamPipeFactoryPoints::extentX, BDSBeamPipeFactoryPoints::extentY, BDSFactoryBase::lengthSafetyLarge, and BDSBeamPipeFactoryPoints::vacuumEdge.
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private |
Definition at line 31 of file BDSBeamPipeFactoryRaceTrack.cc.