BDSBeamPipeFactoryCircular Class Reference

factory for circular beam pipes More...

#include <BDSBeamPipeFactoryCircular.hh>

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Public Member Functions

virtual ~BDSBeamPipeFactoryCircular ()
virtual BDSBeamPipeCreateBeamPipe (G4String nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=NULL, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=NULL)
 create a flat ended beampipe
virtual BDSBeamPipeCreateBeamPipeAngledInOut (G4String nameIn, G4double lengthIn, G4double angleInIn, G4double angleOutIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=NULL, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=NULL)
 create beampipe with an angled face on both input adn output sides

Static Public Member Functions

static BDSBeamPipeFactoryCircularInstance ()
 singleton accessor

Private Member Functions

 BDSBeamPipeFactoryCircular ()
 private default constructor - singleton pattern
void TestInputParameters (G4Material *&vacuumMaterialIn, G4double &beamPipeThicknessIn, G4Material *&beamPipeMaterialIn, G4double &aper1In)
 test input parameters - if not set use global defaults for this simulation
BDSBeamPipeCommonFinalConstruction (G4String nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double lengthIn, G4double containerRadiusIn)
void CreateGeneralAngledSolids (G4String nameIn, G4double lengthIn, G4double aper1In, G4double beamPipeThicknessIn, G4ThreeVector inputfaceIn, G4ThreeVector outputfaceIn)

Static Private Attributes

static BDSBeamPipeFactoryCircular_instance = 0

Detailed Description

factory for circular beam pipes

singleton pattern

Author:
Laurie Nevay <laurie.nevay@rhul.ac.uk>

Definition at line 15 of file BDSBeamPipeFactoryCircular.hh.


Member Function Documentation

BDSBeamPipe * BDSBeamPipeFactoryCircular::CommonFinalConstruction ( G4String  nameIn,
G4Material *  vacuumMaterialIn,
G4Material *  beamPipeMaterialIn,
G4double  lengthIn,
G4double  containerRadiusIn 
) [private]

only the solids are unique, once we have those, the logical volumes and placement in the container are the same. group all this functionality together

Definition at line 135 of file BDSBeamPipeFactoryCircular.cc.

References BDSBeamPipeFactoryBase::BuildBeamPipeAndRegisterVolumes(), BDSBeamPipeFactoryBase::CommonConstruction(), and BDSBeamPipeFactoryBase::containerSubtractionSolid.

Referenced by CreateBeamPipe(), and CreateBeamPipeAngledInOut().

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void BDSBeamPipeFactoryCircular::CreateGeneralAngledSolids ( G4String  nameIn,
G4double  lengthIn,
G4double  aper1In,
G4double  beamPipeThicknessIn,
G4ThreeVector  inputfaceIn,
G4ThreeVector  outputfaceIn 
) [private]

the angled ones have degeneracy in the geant4 solids they used so we can avoid code duplication by grouping common construction tasks

Definition at line 172 of file BDSBeamPipeFactoryCircular.cc.

References BDSBeamPipeFactoryBase::beamPipeSolid, BDSBeamPipeFactoryBase::containerSolid, BDSBeamPipeFactoryBase::lengthSafety, and BDSBeamPipeFactoryBase::vacuumSolid.

Referenced by CreateBeamPipeAngledInOut().

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The documentation for this class was generated from the following files:
Generated on 28 Jun 2015 for BDSIM by  doxygen 1.4.7