#include <BDSBeamPipeFactoryCircular.hh>
Inheritance diagram for BDSBeamPipeFactoryCircular:
Public Member Functions | |
virtual | ~BDSBeamPipeFactoryCircular () |
virtual BDSBeamPipe * | CreateBeamPipe (G4String nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=NULL, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=NULL) |
create a flat ended beampipe | |
virtual BDSBeamPipe * | CreateBeamPipeAngledInOut (G4String nameIn, G4double lengthIn, G4double angleInIn, G4double angleOutIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=NULL, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=NULL) |
create beampipe with an angled face on both input adn output sides | |
Static Public Member Functions | |
static BDSBeamPipeFactoryCircular * | Instance () |
singleton accessor | |
Private Member Functions | |
BDSBeamPipeFactoryCircular () | |
private default constructor - singleton pattern | |
void | TestInputParameters (G4Material *&vacuumMaterialIn, G4double &beamPipeThicknessIn, G4Material *&beamPipeMaterialIn, G4double &aper1In) |
test input parameters - if not set use global defaults for this simulation | |
BDSBeamPipe * | CommonFinalConstruction (G4String nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double lengthIn, G4double containerRadiusIn) |
void | CreateGeneralAngledSolids (G4String nameIn, G4double lengthIn, G4double aper1In, G4double beamPipeThicknessIn, G4ThreeVector inputfaceIn, G4ThreeVector outputfaceIn) |
Static Private Attributes | |
static BDSBeamPipeFactoryCircular * | _instance = 0 |
singleton pattern
Definition at line 15 of file BDSBeamPipeFactoryCircular.hh.
BDSBeamPipe * BDSBeamPipeFactoryCircular::CommonFinalConstruction | ( | G4String | nameIn, | |
G4Material * | vacuumMaterialIn, | |||
G4Material * | beamPipeMaterialIn, | |||
G4double | lengthIn, | |||
G4double | containerRadiusIn | |||
) | [private] |
only the solids are unique, once we have those, the logical volumes and placement in the container are the same. group all this functionality together
Definition at line 135 of file BDSBeamPipeFactoryCircular.cc.
References BDSBeamPipeFactoryBase::BuildBeamPipeAndRegisterVolumes(), BDSBeamPipeFactoryBase::CommonConstruction(), and BDSBeamPipeFactoryBase::containerSubtractionSolid.
Referenced by CreateBeamPipe(), and CreateBeamPipeAngledInOut().
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void BDSBeamPipeFactoryCircular::CreateGeneralAngledSolids | ( | G4String | nameIn, | |
G4double | lengthIn, | |||
G4double | aper1In, | |||
G4double | beamPipeThicknessIn, | |||
G4ThreeVector | inputfaceIn, | |||
G4ThreeVector | outputfaceIn | |||
) | [private] |
the angled ones have degeneracy in the geant4 solids they used so we can avoid code duplication by grouping common construction tasks
Definition at line 172 of file BDSBeamPipeFactoryCircular.cc.
References BDSBeamPipeFactoryBase::beamPipeSolid, BDSBeamPipeFactoryBase::containerSolid, BDSBeamPipeFactoryBase::lengthSafety, and BDSBeamPipeFactoryBase::vacuumSolid.
Referenced by CreateBeamPipeAngledInOut().
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