BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
Private Member Functions
BDSBeamPipeFactoryRaceTrack Class Reference

Factory for racetrack aperture model beampipes. More...

#include <BDSBeamPipeFactoryRaceTrack.hh>

Inheritance diagram for BDSBeamPipeFactoryRaceTrack:
Inheritance graph
Collaboration diagram for BDSBeamPipeFactoryRaceTrack:
Collaboration graph

Private Member Functions

virtual void GeneratePoints (G4double aper1, G4double aper2, G4double aper3, G4double aper4, G4double beamPipeThickness, G4int pointsPerTwoPi=40)
 
virtual G4double CalculateIntersectionRadius (G4double aper1, G4double aper2, G4double aper3, G4double aper4, G4double beamPipeThickness)
 Calculate the radius of the solid used for intersection for angled faces. More...
 
void GenerateRaceTrack (std::vector< G4TwoVector > &vec, G4double x, G4double y, G4double r, G4int pointsPerTowPi)
 

Additional Inherited Members

- Public Member Functions inherited from BDSBeamPipeFactoryPoints
virtual BDSBeamPipeCreateBeamPipe (const G4String &nameIn, G4double lengthIn, G4double aper1In, G4double aper2In, G4double aper3In, G4double aper4In, G4Material *vacuumMaterialIn, G4double beamPipeThicknessIn, G4Material *beamPipeMaterialIn, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")
 Required overloaded method from BDSBeamPipeFactoryBase to build straight piece of beam pipe. More...
 
virtual BDSBeamPipeCreateBeamPipe (const G4String &nameIn, G4double lengthIn, const G4ThreeVector &inputFaceNormalIn, const G4ThreeVector &outputFaceNormalIn, G4double aper1In, G4double aper2In, G4double aper3In, G4double aper4In, G4Material *vacuumMaterialIn, G4double beamPipeThicknessIn, G4Material *beamPipeMaterialIn, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")
 Required overloaded method from BDSBeamPipeFactoryBase to build angled piece of beam pipe. More...
 
- Public Member Functions inherited from BDSBeamPipeFactoryBase
virtual BDSBeamPipeCreateBeamPipe (const G4String &nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")=0
 create a flat ended beampipe More...
 
virtual BDSBeamPipeCreateBeamPipe (const G4String &nameIn, G4double lengthIn, const G4ThreeVector &inputFaceNormalIn, const G4ThreeVector &outputFaceNormalIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")=0
 
virtual ~BDSBeamPipeFactoryBase ()
 Virtual base destructor. More...
 
- Public Member Functions inherited from BDSFactoryBase
virtual void FactoryBaseCleanUp ()
 Empty containers for next use - factories are never deleted so can't rely on scope. More...
 
- Protected Member Functions inherited from BDSBeamPipeFactoryPoints
virtual void GeneratePoints (G4double aper1, G4double aper2, G4double aper3, G4double aper4, G4double beamPipeThickness, G4int pointsPerTwoPi=40)=0
 
virtual G4double CalculateIntersectionRadius (G4double aper1, G4double aper2, G4double aper3, G4double aper4, G4double beamPipeThickness)=0
 
virtual void CleanUp ()
 Clear member vectors and run base class clean up to clear pointers between runs. More...
 
void AppendPoint (std::vector< G4TwoVector > &vec, G4double x, G4double y)
 
void AppendAngle (std::vector< G4TwoVector > &vec, G4double startAngle, G4double finishAngle, G4double radius, G4int nPoints=10, G4double xOffset=0, G4double yOffset=0)
 
void AppendAngleEllipse (std::vector< G4TwoVector > &vec, G4double startAngle, G4double finishAngle, G4double radiusA, G4double radiusB, G4int nPoints=10, G4double xOffset=0, G4double yOffset=0)
 Generate 2-vector points (and append them) about an ellipse. More...
 
- Protected Member Functions inherited from BDSBeamPipeFactoryBase
 BDSBeamPipeFactoryBase ()
 base constructor More...
 
void CleanUpBase ()
 
virtual void CleanUp ()
 
void CommonConstruction (const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double length)
 finalise beampipe construction More...
 
BDSBeamPipeBuildBeamPipeAndRegisterVolumes (BDSExtent extent, G4double containerRadius, G4bool containerIsCircular=false)
 build beampipe and register logical volumes More...
 
virtual void BuildLogicalVolumes (const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn)
 build logical volumes More...
 
virtual void SetVisAttributes (G4Material *beamPipeMaterialIn)
 Set visual attributes. More...
 
virtual void SetUserLimits (G4double length)
 Set user limits. More...
 
virtual void PlaceComponents (const G4String &nameIn)
 Place volumes. More...
 
- Static Protected Member Functions inherited from BDSBeamPipeFactoryBase
static void CheckAngledVolumeCanBeBuilt (G4double length, const G4ThreeVector &inputfaceAngle, const G4ThreeVector &outputfaceAngle, G4double horizontalWidth, const G4String &name)
 check if a beam pipe volume with angled faces can be constructed More...
 
- Protected Attributes inherited from BDSBeamPipeFactoryPoints
std::vector< G4TwoVector > vacuumEdge
 Vector of x,y coordinates for vacuum extruded solid edge. More...
 
std::vector< G4TwoVector > beamPipeInnerEdge
 Vector of x,y coordinates for beam pipe inner edge. More...
 
std::vector< G4TwoVector > beamPipeOuterEdge
 Vector of x,y coordinates for beam pipe outer edge. More...
 
std::vector< G4TwoVector > containerEdge
 Vector of x,y coordinates for the container volume. More...
 
std::vector< G4TwoVector > containerSubtractionEdge
 Vector of x,y coordinates for the container subtraction volume. More...
 
G4double extentX
 Extents prepared by GeneratePoints function as only it knows the extents. More...
 
G4double extentY
 Extents prepared by GeneratePoints function as only it knows the extents. More...
 
G4String pointsFile
 Temporary copy of input variables. More...
 
G4String pointsUnit
 Temporary copy of input variables. More...
 
- Protected Attributes inherited from BDSBeamPipeFactoryBase
G4bool sensitiveBeamPipe
 Whether the beam pipe will record energy deposition. More...
 
G4bool sensitiveVacuum
 Whether the vacuum will record any energy deposition. More...
 
G4bool storeApertureImpacts
 Whether to store aperture impacts. More...
 
G4VSolid * vacuumSolid
 
G4VSolid * beamPipeSolid
 
G4VSolid * containerSolid
 
G4VSolid * containerSubtractionSolid
 Longer (in length) version of container solid for unambiguous subtraction. More...
 
G4LogicalVolume * vacuumLV
 
G4LogicalVolume * beamPipeLV
 
G4LogicalVolume * containerLV
 
G4PVPlacement * vacuumPV
 
G4PVPlacement * beamPipePV
 
G4ThreeVector inputFaceNormal
 For recording the face normals in the finished pipe component. More...
 
G4ThreeVector outputFaceNormal
 For recording the face normals in the finished pipe component. More...
 
- Protected Attributes inherited from BDSFactoryBase
std::set< G4LogicalVolume * > allLogicalVolumes
 
std::set< G4VPhysicalVolume * > allPhysicalVolumes
 
std::set< G4RotationMatrix * > allRotationMatrices
 
std::set< G4UserLimits * > allUserLimits
 
std::set< G4VSolid * > allSolids
 
std::set< G4VisAttributes * > allVisAttributes
 
G4double lengthSafety
 Cache of global constants variable. More...
 
G4double lengthSafetyLarge
 Cache of global constants variable. More...
 
G4bool checkOverlaps
 Cache of global constants variable. More...
 
G4bool visDebug
 Cache of global constants variable. More...
 
G4double nSegmentsPerCircle
 Cache of global constants variable. More...
 
G4VisAttributes * containerVisAttr
 Cache of global constants variable. More...
 
G4UserLimits * defaultUserLimits
 Cache of global constants variable. More...
 

Detailed Description

Factory for racetrack aperture model beampipes.

This is a rectangular aperture with curved edges. In the positive quadrante (+ve x & y) the user specifies (x,y) as well as radius r that forms a quarter circle from this point. This is reflected to the other quadrants. To achieve this using Geant4 solids, a vector of points is built up transversely in clockwise order to form a solid G4Polyhedra. To create the beam pipe, two are created and subtracted. The number of points in the curved sections can also be chosen but increasing the detail will also reduce the efficiency of course.

aper1,2 and 3 are used to represent x,y and r respectively. aper4 is ignored.

Author
Laurie Nevay

Definition at line 42 of file BDSBeamPipeFactoryRaceTrack.hh.

Constructor & Destructor Documentation

◆ BDSBeamPipeFactoryRaceTrack()

BDSBeamPipeFactoryRaceTrack::BDSBeamPipeFactoryRaceTrack ( )

Definition at line 28 of file BDSBeamPipeFactoryRaceTrack.cc.

◆ ~BDSBeamPipeFactoryRaceTrack()

virtual BDSBeamPipeFactoryRaceTrack::~BDSBeamPipeFactoryRaceTrack ( )
inlinevirtual

Definition at line 46 of file BDSBeamPipeFactoryRaceTrack.hh.

Member Function Documentation

◆ CalculateIntersectionRadius()

G4double BDSBeamPipeFactoryRaceTrack::CalculateIntersectionRadius ( G4double  aper1,
G4double  aper2,
G4double  aper3,
G4double  aper4,
G4double  beamPipeThickness 
)
privatevirtual

Calculate the radius of the solid used for intersection for angled faces.

Implements BDSBeamPipeFactoryPoints.

Definition at line 78 of file BDSBeamPipeFactoryRaceTrack.cc.

◆ GeneratePoints()

void BDSBeamPipeFactoryRaceTrack::GeneratePoints ( G4double  aper1,
G4double  aper2,
G4double  aper3,
G4double  aper4,
G4double  beamPipeThickness,
G4int  pointsPerTwoPi = 40 
)
privatevirtual

◆ GenerateRaceTrack()

void BDSBeamPipeFactoryRaceTrack::GenerateRaceTrack ( std::vector< G4TwoVector > &  vec,
G4double  x,
G4double  y,
G4double  r,
G4int  pointsPerTowPi 
)
private

Definition at line 31 of file BDSBeamPipeFactoryRaceTrack.cc.


The documentation for this class was generated from the following files: