19#include "BDSArray3DCoordsTransformed.hh"
20#include "BDSArrayOperatorIndex.hh"
21#include "BDSArrayOperatorValue.hh"
22#include "BDSFieldValue.hh"
34 indexOperator(indexOperatorIn),
35 valueOperator(valueOperatorIn),
39BDSArray3DCoordsTransformed::~BDSArray3DCoordsTransformed()
51 G4double& zFrac)
const
53 G4double xArrayCoords, yArrayCoords, zArrayCoords;
55 auto x1 = (G4int)std::floor(xArrayCoords);
56 auto y1 = (G4int)std::floor(yArrayCoords);
57 auto z1 = (G4int)std::floor(zArrayCoords);
58 xFrac = xArrayCoords - x1;
59 yFrac = yArrayCoords - y1;
60 zFrac = zArrayCoords - z1;
62 std::array<G4int, 2> indexArrX = {x1, x1+1};
63 std::array<G4int, 2> indexArrY = {y1, y1+1};
64 std::array<G4int, 2> indexArrZ = {z1, z1+1};
65 G4int indexOriginalX, indexOriginalY, indexOriginalZ, indexTransformedX, indexTransformedY, indexTransformedZ;
66 for (G4int i = 0; i < 2; i++)
68 for (G4int j = 0; j < 2; j++)
70 for (G4int k = 0; k < 2; k++)
72 indexOriginalX = indexArrX[i];
73 indexTransformedX = indexOriginalX;
74 indexOriginalY = indexArrY[j];
75 indexTransformedY = indexOriginalY;
76 indexOriginalZ = indexArrZ[k];
77 indexTransformedZ = indexOriginalZ;
78 indexOperator->
Apply(indexTransformedX, indexTransformedY, indexTransformedZ);
80 localData[i][j][k] = valueOperator->
Apply(v, indexOriginalX, indexOriginalY, indexOriginalZ);
92 G4double& zFrac)
const
97 auto x1 = (G4int)std::floor(xArrayCoords);
98 auto y1 = (G4int)std::floor(yArrayCoords);
99 auto z1 = (G4int)std::floor(zArrayCoords);
100 xFrac = xArrayCoords - x1;
101 yFrac = yArrayCoords - y1;
102 zFrac = zArrayCoords - z1;
104 std::array<G4int, 4> indexArrX = {x1-1, x1, x1+1, x1+2};
105 std::array<G4int, 4> indexArrY = {y1-1, y1, y1+1, y1+2};
106 std::array<G4int, 4> indexArrZ = {z1-1, z1, z1+1, z1+2};
107 G4int indexOriginalX, indexOriginalY, indexOriginalZ, indexTransformedX, indexTransformedY, indexTransformedZ;
108 for (G4int i = 0; i < 4; i++)
110 for (G4int j = 0; j < 4; j++)
112 for (G4int k = 0; k < 4; k++)
114 indexOriginalX = indexArrX[i];
115 indexTransformedX = indexOriginalX;
116 indexOriginalY = indexArrY[j];
117 indexTransformedY = indexOriginalY;
118 indexOriginalZ = indexArrZ[k];
119 indexTransformedZ = indexOriginalZ;
120 indexOperator->
Apply(indexTransformedX, indexTransformedY, indexTransformedZ);
122 localData[i][j][k] = valueOperator->
Apply(v, indexOriginalX, indexOriginalY, indexOriginalZ);
136 G4int indexTransformedX = indexOriginalX;
137 G4int indexTransformedY = indexOriginalY;
138 G4int indexTransformedZ = indexOriginalZ;
139 indexOperator->
Apply(indexTransformedX, indexTransformedY, indexTransformedZ);
141 v = valueOperator->
Apply(v, indexOriginalX, indexOriginalY, indexOriginalZ);
147 out <<
"Spatial limits are the original ones" << G4endl;
148 out <<
"Array index operator: " << indexOperator->
Name() << G4endl;
149 out <<
"Array value operator: " << valueOperator->
Name() << G4endl;
3D array with spatial mapping derived from BDSArray4DCoords.
virtual G4double ArrayCoordsFromX(G4double x) const
Not much point in being both virtual and inline (in our use case) but has to be virtual.
virtual G4int NearestY(G4double y) const
Not much point in being both virtual and inline (in our use case) but has to be virtual.
virtual G4double ArrayCoordsFromZ(G4double z) const
Not much point in being both virtual and inline (in our use case) but has to be virtual.
virtual G4int NearestX(G4double x) const
Not much point in being both virtual and inline (in our use case) but has to be virtual.
virtual G4double ArrayCoordsFromY(G4double y) const
Not much point in being both virtual and inline (in our use case) but has to be virtual.
virtual G4int NearestZ(G4double z) const
Not much point in being both virtual and inline (in our use case) but has to be virtual.
void ArrayCoordsFromXYZ(G4double &x, G4double &xArr, G4double &y, G4double &yArr, G4double &z, G4double &zArr) const
Utility version to forward to individual function.
virtual const BDSFieldValue & GetConst(G4int x, G4int y=0, G4int z=0, G4int t=0) const
virtual std::ostream & Print(std::ostream &out) const
Interface for modifying by reference array indices.
virtual G4String Name() const
Supply a name of this operator for feedback to the user in print out.
virtual void Apply(G4int &, G4int &, G4int &, G4int &) const
Interface for modifying field values.
virtual BDSFieldValue Apply(BDSFieldValue v, G4int, G4int=0, G4int=0, G4int=0) const
virtual G4String Name() const
Return a name of the operator for feedback to the user in print out.