BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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A bunch distribution that produces an uncorrelated uniform random direction distribution over a sphere. The position, energy and time are all reference. More...
#include <BDSBunchSphere.hh>
Public Member Functions | |
virtual BDSParticleCoordsFull | GetNextParticleLocal () |
BDSBunchSphere & | operator= (const BDSBunchSphere &)=delete |
Assignment and copy constructor not implemented nor used. | |
BDSBunchSphere (BDSBunchSphere &)=delete | |
Assignment and copy constructor not implemented nor used. | |
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BDSBunch (const G4String &nameIn) | |
virtual void | SetOptions (const BDSParticleDefinition *beamParticle, const GMAD::Beam &beam, const BDSBunchType &distrType, G4Transform3D beamlineTransformIn=G4Transform3D::Identity, const G4double beamlineS=0) |
virtual void | CheckParameters () |
virtual void | Initialise () |
Any initialisation - to be used after SetOptions, then CheckParameters. | |
BDSParticleCoordsFullGlobal | GetNextParticle () |
virtual G4bool | ExpectChangingParticleType () const |
A hint of whether we expect to require and extended particle set (ie pions, kaons, muons). | |
virtual BDSParticleCoordsFullGlobal | GetNextParticleValid (G4int maxTries=100) |
virtual void | BeginOfRunAction (G4int numberOfEvents, G4bool batchMode) |
virtual const BDSParticleDefinition * | ParticleDefinition () const |
Access the beam particle definition. | |
virtual void | SetGeneratePrimariesOnly (G4bool generatePrimariesOnlyIn) |
virtual BDSParticleCoordsFull | GetNextParticleLocal () |
G4bool | UseCurvilinearTransform () const |
Access whether there's a finite S offset and therefore we're using a CL transform. | |
virtual void | RecreateAdvanceToEvent (G4int eventOffset) |
G4bool | BeamParticleIsAnIon () const |
Access whether the beam particle is an ion or not. | |
virtual void | UpdateIonDefinition () |
G4bool | ParticleDefinitionHasBeenUpdated () const |
G4String | Name () const |
Distribution name. | |
G4int | CurrentBunchIndex () const |
Get the current bunch index for writing to output. | |
void | CalculateBunchIndex (G4int eventIndex) |
Calculate which bunch index we should be at given an event index. | |
Additional Inherited Members | |
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static G4double | CalculateZp (G4double xp, G4double yp, G4double Zp0) |
Calculate zp safely based on other components. | |
static void | SetEmittances (const BDSParticleDefinition *beamParticle, const GMAD::Beam &beam, G4double &emittGeometricX, G4double &emittGeometricY, G4double &emittNormalisedX, G4double &emittNormalisedY) |
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BDSParticleCoordsFullGlobal | ApplyTransform (const BDSParticleCoordsFull &localIn) const |
void | ApplyTilt (BDSParticleCoordsFull &localIn) const |
Apply a rotation about unitZ for the local coordinates according to member variable tilt. | |
void | ApplyBunchTiming (BDSParticleCoordsFullGlobal &localIn) const |
Add on the offset in T for the current bunch number (i*bunchPeriod). | |
BDSParticleCoordsFullGlobal | ApplyCurvilinearTransform (const BDSParticleCoordsFull &localIn) const |
Calculate the global coordinates from curvilinear coordinates of a beam line. | |
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G4String | name |
Name of distribution. | |
G4bool | useCurvilinear |
Whether to ignore z and use s and transform for curvilinear coordinates. | |
BDSParticleDefinition * | particleDefinition |
Particle definition for bunch - this class owns it. | |
G4bool | particleDefinitionHasBeenUpdated |
G4bool | finiteTilt |
G4bool | generatePrimariesOnly |
G4double | X0 |
Centre of distributions. | |
G4double | Y0 |
Centre of distributions. | |
G4double | Z0 |
Centre of distributions. | |
G4double | S0 |
Centre of distributions. | |
G4double | T0 |
Centre of distributions. | |
G4double | Xp0 |
Centre of distributions. | |
G4double | Yp0 |
Centre of distributions. | |
G4double | Zp0 |
Centre of distributions. | |
G4double | E0 |
Centre of distributions. | |
G4double | P0 |
central momentum | |
G4double | tilt |
Centre of distributions. | |
G4double | sigmaT |
Centre of distributions. | |
G4double | sigmaP |
Centre of distributions. | |
G4double | sigmaE |
Centre of distributions. | |
G4double | sigmaEk |
Centre of distributions. | |
bool | useBunchTiming |
Bunch offset in time parameters. | |
G4int | currentBunchIndex |
Bunch offset in time parameters. | |
G4int | eventsPerBunch |
Bunch offset in time parameters. | |
G4double | bunchPeriod |
Bunch offset in time parameters. | |
G4bool | finiteSigmaE |
Flags to ignore random number generator in case of no finite E or T. | |
G4bool | finiteSigmaT |
Flags to ignore random number generator in case of no finite E or T. | |
A bunch distribution that produces an uncorrelated uniform random direction distribution over a sphere. The position, energy and time are all reference.
Definition at line 32 of file BDSBunchSphere.hh.
BDSBunchSphere::BDSBunchSphere | ( | ) |
Definition at line 25 of file BDSBunchSphere.cc.
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inlinevirtual |
Definition at line 36 of file BDSBunchSphere.hh.
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virtual |
Generate a random unit vector for direction and use reference spatial coordinates. No energy spread.
Reimplemented from BDSBunch.
Definition at line 29 of file BDSBunchSphere.cc.
References BDSBunch::E0, BDSBunch::S0, BDSBunch::T0, BDSBunch::X0, BDSBunch::Y0, and BDSBunch::Z0.